
The application accepts moves through the touch screen, trackball, or keyboard (e2e4 pushes the king pawn, e1g1 castles king side, etc.). Protocol for communicating with a chess engine process.Chess for Android APK Download Chess for Android APK for android The description of Chess for AndroidĬhess for Android consists of a chess engine and a GUI. get ( "seldepth", 0 ) > 20 : break await engine. get ( "pv" )) # Arbitrary stop condition. Board ()) as analysis : async for info in analysis : print ( info. popen_uci ( "/usr/bin/stockfish" ) with await engine. Import asyncio import chess import chess.engine async def main () -> None : transport, engine = await chess. Indefinite or infinite analysis ¶Įxample: Stream information from the engine and stop on an arbitrary condition. Returns the expectation value, where a win is valued 1, a draw is Returns the relative frequency of losses. Wdl ( wins : int, draws : int, losses : int ) ¶ Gets the Wdl from the point of view of the givenĬolor. The point of view ( chess.WHITE or chess.BLACK). But it is recommended to use the providedįields and methods instead. There is a total order defined on centi-pawn and mate scores.ĭeprecated since version 1.2: Behaves like a tuple wdl ( *, model : Literal = 'sf12', ply : int = 30 ) → ¶ Gets the score from the point of view of the given color. Gets the score from Black’s point of view. Gets the score from White’s point of view. PovScore ( relative :, turn : chess.Color ) ¶Ī relative Score and the point of view. Others: tbhits, currmove, currmovenumber, hashfull,Ĭpuload, refutation, currline, ebf (effective branching factor), Seldepth, time (in seconds), nodes, nps, multipv InfoDict ( * args, ** kwargs ) ¶ĭictionary of aggregated information sent by the engine.Ĭommonly used keys are: score (a PovScore), You can permanently apply a configurationĬlass chess.engine. The previous configuration will be restored after theĪnalysis is complete. A dictionary of engine options for theĪnalysis. INFO_REFUTATION, INFO_CURRLINE, INFO_ALL or anyīitwise combination. INFO_NONE, INFO_BASE (basic information that is

Info – Selects which information to retrieve from theĮngine. To the previous game (e.g., ucinewgame, new). Will automatically inform the engine if the object is not equal An arbitrary object that identifies the game. Will returnĪ list of at most multipv dictionaries rather than just a single abstract async play ( board: chess.Board, limit:, *, game: Optional = None, info: =, ponder: bool = False, root_moves: Optional] = None, options: Mapping]] = ' ) → Union, ]Īnalyses a position and returns a dictionary ofīoard – The position to analyse.

Protocol for communicating with a chess engine process. popen_uci ( "/usr/bin/stockfish" ) board = chess.

